Okay, clearly it's time for a State of QuestHelper.
Short version: QuestHelper isn't being updated much anymore, for a variety of reasons.
I'm going to keep it working, but aside from a few interface improvements that I've been meaning to put in for months, you're probably not going to see many big changes.
QuestHelper's always been kind of an odd project for me. I picked it up because it looked like a challenge, because I wanted it to work better for my own purposes, and because I saw a lot of potential for what it could become. Since then, we've seen a lot of changes in WoW. I started back in the days of 2.4.0, when we were eagerly awaiting Wrath, аддон для вов 3 3 5 для определения уровней локации today we're largely finished with Wrath and eagerly awaiting Cataclysm.
As WoW has changed, so has my situation.
I always enjoyed dungeons more, and with the 3.3 LFD changes, pretty аддон для вов 3 3 5 для определения уровней локации all of my playtime is now spent in dungeons. I imagine I'll level up a Worgen through quests once Cataclysm comes out, just to see the new quests, but that's about it.
I've got other huge projects on my plate (come visit http://www.mandible.net). I originally picked up WoW to play with friends and to learn from Blizzard's design expertise. All the friends I originally joined with have quit, I started raiding and then stopped again, and, minus the changes coming up in Cataclysm, I feel like I've learned everything I'm going to from Blizzard, and learned quite a few things that Blizzard could stand to learn.
(Hey, Blizzard. Hire me to balance your classes. You want me. Trust me on this. I'll make your game sing.)
I simply can't afford to put a lot of time into it anymore.
Note: This isn't an attempt to throw blame on people or anything of that sort, I don't want you to feel guilty for not donating, I'm not trying to make a last snatch of cash off this аддон для вов 3 3 5 для определения уровней локации.
It's just what happened. Sometimes the economic truths change.
QH was partially useful as a vehicle for learning how to deal with large userbases (done, mostly) and, I'll admit, for advertising my other projects. Both of those, obviously, aren't as useful anymore.
If you're sitting out there with a few million bucks burning a hole in your pocket, lemme know - I might have a good way to spend it - but without that person showing up, my ultra-long-term plans are pretty infeasible, and I already burned a month trying to come up with alternatives.
Turns out not all business plans work out :)
I don't yet know what the future of QuestHelper brings.
Obviously, there's some question about whether it will continue working in Cataclysm. I really couldn't say - the Cataclysm conversion might be simple, it might be a major redesign of QuestHelper's interface. I'll let you know when I find out.
This will happen once I get my hands on a Cataclysm beta code. :)
If someone would like to take it over, they're absolutely welcome to. Аддон для вов 3 3 5 для определения уровней локации don't *really* expect this to happen - QuestHelper is a beast of a UI mod, and I firmly believe it is the most complex UI mod in WoW.
But if someone would like to try, take a look at the sourcecode and go add something moderately major.
But beyond that: it's been a good ride, thanks for coming along.
I've had a lot of fun working on this thing, and that's аддон для вов 3 3 5 для определения уровней локации thanks to the people who donated, the people who encouraged me, and the people who helped out with tech support.
You're all awesome.
Go kill Arthas for me.
Let's have it for another game! Mr. McDougal's Marvelous Upside-Down Electrotree took far longer than I'd really expected, but it is here now and so you should play it.
Keep reporting 'em, I'm not quite sure what's going on yet
Made another monthly game!
Andre Copperman Picture Panic! is now available for free download. Come give it a shot! Destroy my webserver with your downloads.
Achievement support out of beta! There may be bugs, please report. You know the drill by now.
Another pile of bugfixes in this version - once again, please report anything that's problematical.
Every error report I received had been handled one way or another, but some of them may still be live, as I was unable to reproduce some of them. Also, if you can give solid reliable instructions on how to reproduce any error, it's much appreciated!
"/qh radar" attempts to triangulate the position of your current target and shows its likely location on your minimap.
It may be buggy and/or have performance problems - at the moment it's largely a proof-of-concept, and it's already proven invaluable at helping me track down a few rare monsters. I may improve it in the future.
Hey hey time for a major version
Major feature the first: Achievements.
QuestHelper will now help you with various achievements directly in the UI, including exploration, monster/critter slaying, and fishing node achievements. Merely go into your existing Achievements pane and look for a little checkbox on the bottom-right of some achievements next to the QuestHelper symbol. Check the box and follow the path!
Want an easier way to find achievements QH can assist you with? Look at the dropdown in the topright of the achievements window, and choose "QuestHelpable".
Bizam! Now it only shows QH-compatible achievements.
First, there are some achievements that QH claims it can help with that, in reality, it's pretty much useless for.
At the moment this includes just about everything in the PvP category, many things in Raids, and the entire World Events аддон для вов 3 3 5 для определения уровней локации. Conversely, there are some achievements that QH could help with that it currently doesn't, mostly all the Classic and BC dungeons, but also some of the World Events.
(Yes, Bonfires and Candy are. . uh. . unsupported, I guess? They should be back before next year, along with Elders.)
Second, if you add a lot of achievements, Questhelper may get somewhat slow and memory-hungry. Adding all the Exploration nodes to a new level 1 character generates approximately 1,400 individual locations to visit, burns around 150 megs of RAM, and takes something like twenty minutes to finish the setup phase.
Its path generation may suffer under this kind of load. Luckily, it's reasonably easy to remove and add things, аддон для вов 3 3 5 для определения уровней локации if you say "I added World Explorer to my level 2 hunter and it got slow, how can I fix this" my answer is going to be "turn off World Explorer".
Third, there's no way QuestHelper can know where rare mobs are at any particular moment, so it just routes you to where they probably are, and if they aren't there, well, ignore the node (right-click the item on your minimap) and come back later.
In my testing you've got less than a 2% chance of any particular location containing a spawned rare monster, so, I mean, there's a reason they're called "rare", and it's not because they're so dang easy to find.
There may be bugs. That's why this is a beta.
Major feature the second: THIS FEATURE WILL ONLY WORK IN WoW 3.3. Seriously. It is not going to work right now. The option will not do anything. However, once 3.3 is released, QuestHelper will now optionally show dots on your map for quests that you haven't done. "/qh incomplete" to activate it, then look at аддон для вов 3 3 5 для определения уровней локации map.
There may be bugs, including quests shown that shouldn't be shown and quests not-shown that should be shown.
It does give the quest name and the quest ID number to help track down info about that quest. Again, go ahead and report bugs, but remember, THIS FEATURE WILL ONLY WORK IN WoW 3.3, if you tell me it doesn't work right now I am just going to laugh at you.
Magic will occur shortly.
I have no idea how that got through my testing. Fixed.
(I wish I could stop releasing new bugfix versions, I'm going to feel pretty silly spamming this six times in one week)
It is about numbers and counting - two things which everyone finds fun. Correct me if I am wrong! (I am not wrong.)
where doing it man where MAKING THIS HAPEN
Reimplemented "/qh find". For example, "/qh find murloc", "/qh find loc 50 50", "/qh find loc stormwind 20 80".
It may be slightly faster than it used to be. It may also have issues. Issues with a capital Issues.
First, I currently don't have support for items, only for monsters and locations. Does anyone care about items? Note that it won't include everything - a full database is huge, and QH currently only includes stuff that's useful for quests.
So I can track known quest items. Alternatively, I can include a certain set of things (like reagents) into the database explicitly. Are those useful? I really don't know. You tell me!
I'm not releasing this as a beta version, since everything but "/qh find" is stable. "/qh find" itself should be considered beta.
There are probably missing features that I'm not aware of, and there may be bugs. Please report any issues or unfortunate behavior!
May not show up on top of your bags anymore. May still work properly. May not! It is an adventure to all.
Oh yeah I went and made another game. This one's about numbers! You like numbers, right? Come play with numbers. Come play with numbers.
You'll notice it in tooltips and in the quest tracker. I've done my best to make it noticable but unobtrusive - I've noticed that a lot of people seem to have a hard time distinguishing the line that separates Questhelper and World of Warcraft, and I'm trying to make this line a little more obvious (both for my sake, and for Blizzard's.) Let me know if you've got suggestions for improving either the logo or its placement, or if you really really really hate it.
Performance may suffer while this option is on, as it's nowhere near optimized, it's just a dirty hack. I don't yet have support for Northrend buckets. (Just like Blizzard!
ha ha, burrrrrn)
If the filter is on, and you're in a raid, it will filter out quests that you would be unable to make progress in.
At least, breaking it as аддон для вов 3 3 5 для определения уровней локации.
Questhelper is not responsible for your computer melting into a small puddle of radioactive slag, nor responsible for proper disposal of the aforementioned slag.
WoW should start a little faster, though QH will take a little longer overall to be "ready". There may be some obscure bugs if you use /qh commands early in the load sequence, please report these if you run into them. There also may be some little framerate hitches during the early load sequence, I'll deal with those later.
Something like a 50% improvement (or more) to picking up new quests and new objectives. This is a good thing.
Unfortunately this means that if you hit 58 during a play session, they won't show up until you reload your UI. I'll fix this later, I don't have full access to my dev environment right now.
My lord do I need to set up a better settings dialog at some point
Stopping here so I can make sure the current code works - if it does, I'll be doing some more work in the next version.
Who can say? It is a mystery!)
this is not that hard to get right)
Known bug: if you're Alliance, doing the Taking Battle To The Enemy quest, it will show your quest monsters in the wrong place. I made a typo and it's a 2-hour rebuild to fix, so I'm pushing now - just live with it until either next week or until I run into another build that requires a thursday or friday push.
(I know about this bug because I have the very same quest, so I feel your pain.)
Should no longer hugely drop framerate for about a аддон для вов 3 3 5 для определения уровней локации after login.
(for real this time)
Thanks to all who reported it!
Should result in significantly faster routing on startup and not too much more RAM usage
There's a reason this is beta.
There's a lot of changes and some of them might be flaky. Please test it and let me know.
Added more debugging info, please report any crashes you get with this version.
This filter will automatically filter out Wintergrasp PvP objectives unless you are actually in Wintergrasp. (Though, if you're walking around Wintergrasp staring at your Questhelper arrow, you're doing it wrong anyway.)
Group allows you to dump group quests and instances regardless of level. The group cutoff can be changed with "/qh group 3", for example, to allow 3-person group quests but no more. It automatically disables when the player is in a group or raid, and defaults to 2-person groups at most.
Why did it take me this long to come up with that fix? It is a very, very simple fix. Sigh.
Old QH would use a certain amount of CPU time per frame (about 2 milliseconds by default). This meant that on high-FPS systems it could use 20% or more of the system CPU (reducing framerate heavily), and on low-FPS systems it could drop to 1% of the system CPU.
Bad all around.
New QH tries to use a roughly constant amount of CPU time (by default, it's 7.5%.) This should result in roughly the same CPU usage on systems that get 40FPS, with increased CPU usage with lower FPS and decreased CPU usage with higher FPS.
On top of that, New QH tries to smooth out your framerate a little. If it notices that the last frame took a very very long time to render, it'll actually halt calculations for that frame, increasing your CPU. Conversely, if the last frame was extremely fast, it'll do more calculations since you probably won't аддон для вов 3 3 5 для определения уровней локации.
It's possible that WoW with QH installed will actually feel smoother than with it not installed - "/qh perf 500%" not only uses more CPU on my system than it used to, but it feels like only a slightly increased drain on resources.
It turns out that, in many situations, the "use more CPU during higher framerate times" code will account for the majority of QH's CPU usage.
That's pretty neat.
As a side note, I reset everyone's "/qh perf" setting. The old numbers have basically no relevance to the new system.
Lemme know what it feels like.
- INCREDIBLY EXPERIMENTAL FEATURE -
Enjoying the Fire Festival?
Want some way to easily path between all the bonfires? Now you have one! Type "/qh bonfires" and Questhelper will add an objective for each bonfire in the game!
It's just that simple, right?
No, it's not that simple.
The bonfires are a thing I hacked in in about an hour. As such, it is a highly unpolished feature. On top аддон для вов 3 3 5 для определения уровней локации that, it exposes some scaling issues with the Questhelper core (issues that I knew existed, but haven't really been important until now.) On top of *that*, I put basically no effort into making the interface good.
Along with that, it may update the player location very infrequently.
Enjoy the Fire Festival!
With luck, it won't make Cartographer explode badly. With further luck, if it does, nobody will blame it on me.
BACK TO BETA
So, why's it beta?
Because I've got an experimental implementation of group quest sharing working. See, normally, when I do big nasty things, I go and test it for a few hours on my own. I bet you can figure out the problem with testing "group quest sharing" on my own!
So I'm posting it here. Want group quest sharing? Try it out, you've got the weekend.
Barring bugs, it'll be released as a non-beta on Monday. And if it then turns out to be buggy I shall be very cross indeed.
That's the only change аддон для вов 3 3 5 для определения уровней локации note in this version.
If you've been running into this error, please make it happen again and report it
Probably more. Consider this essentially an entire new UI mod, that merely happens to behave identically to QH 0.x.
"/qh arrow" to disable or enable, "/qh arrow reset" to reset its position. I've turned the Cartographer and Tomtom arrows off by default, but you can turn аддон для вов 3 3 5 для определения уровней локации back on with the old /qh cartwp and /qh tomtom commands.
I'll come up with a solution.
Quick explanation of what's going on: The reason we're running into some new bugs right now is in preparation for 3.1.
3.1 involves a little extra code to deal properly with its built-in tooltips, and while the tooltips don't exist yet, I do have some of the code already rigged up to watch for them. Obviously there's a few bugs in that code, but I'd rather have the bugs showing up now - when you can downgrade to a previous version without issue - than later, when you can't.
Fingers crossed that this polishes everything off.
First: I want to thank everyone who has donated.
I've been getting a lot of donations from people saying that they sympathize, saying that Blizzard's actions suck, I've even gotten a few that explicitly said "don't consider this a requirement to keep working on Questhelper, consider this a thanks for all the work you've put in already."
You guys rock.
While I don't respond to every message, I do read every one. Thank you.
Second: I'm still plugging away at 1.0. I'm hoping to get a beta release out before WoW 3.1 is released.
There will be a few missing features, but I plan to eventually re-implement everything besides possibly "/qh find", which would either take a lot of memory or be painfully slow. (I guess I could choose the latter, if people want it a lot.)
Third: Does anyone know a reasonably-skilled artist who'd be interested in breaking into games?
I'm looking for someone to do non-tilebased 2d art. Don't know if I can pay or not, but I do plan to release stuff frequently, and at least it'd get your name out there.
Email аддон для вов 3 3 5 для определения уровней локации or leave a comment if you're interested.
Yeah that's right, if I can't make a living off this I can at least use it as a blurb space for my other projects :D
Bad news, everyone. Questhelper's dead.
Blizzard just posted their new UI Add-On Development Policy at http://www.worldofwarcraft.com/policy/ui.html. The important part is that I'm no longer allowed to ask for donations in-client.
I know how much I got before I added the in-client reminder - it doesn't pay a significant fraction of the bills. And, as much as I like you guys, good intentions don't pay for my apartment.
So that's it.
I'm going to be finishing up and releasing v1.0, and I'll keep posting incremental database improvements every month or two. I do plan to keep QH functional, at least through the end of Wrath, and probably further. I've got one or two features in mind that I want to do for my own sake - a few achievements, mostly - but besides that (and the v1.0 release) that's pretty much all there's going to be.
I would like to say: thanks to everyone who donated in the past.
I enjoyed working on this quite a bit, and Аддон для вов 3 3 5 для определения уровней локации always enjoyed seeing another donation come in - not just because of the money, but because it meant that people wanted to use QH and wanted to keep it going.
Let Blizzard know if you don't like it, and if I can get an exception, I'll start everything right back up again :)
HEY ZORBA WHERE'S 1.0 YOU SAID IT WOULD BE OUT BY NOW YOU SUCK AND I HATE YOU
Yeah, I'm sorry.
I've been painfully busy. You have no idea how busy I've been. That said: 1.0.0 pre-pre-pre-alpha is sent out to a few good friends of mine to test.
I'm hoping to get a pre-pre-alpha out for testing by the end of the week. There's a bunch of problems left, but most of them are reasonably easy to fix, just timeconsuming. Unfortunately, next week is pretty much 100% taken (thanks to GDC, look it up on Google if you're curious) so I'm not going to have a lot of time this month to polish it off.
It's *really* close. I promise it's really close. I'm not just slacking here.
But it'll be a little longer.
Let me know if it breaks again, I may not notice.
Currently badly broken on WoW 3.1.
I'll work on it for 0.91, I quite doubt they're going to be releasing WoW 3.1 this Tuesday. No worries, it'll be in fine shape by the time 3.1 is released.
Should reduce memory requirements substantially, after a period of time in which it uses far more memory than it used to. May also improve load speed.
If it doesn't say that, it doesn't аддон для вов 3 3 5 для определения уровней локации anything left to compress.
I've heard reports of a new bug in 3.0.9.
I can't duplicate it, and nobody's given me "/qh error" reports yet. Get those bug reports in if you're having trouble.
Аддон для вов 3 3 5 для определения уровней локации make it worse! IT IS AN ADVENTURE TO ALL
At this аддон для вов 3 3 5 для определения уровней локации I'm mostly just maintaining this version while I do work on another branch.
You won't see any new features for a while, but rest assured there's a lot being worked on. I do finally have my error collection code working properly, so I'm going to be patching up the most common bugs to make QH rock-solid.
This change may also screw with people's preferences. Go find that picture of Picard covering his face in frustration, that's the expression Аддон для вов 3 3 5 для определения уровней локации making right now.
Maybe not. I don't have access to a raiding group, so I honestly can't tell you if it's fixed. I sort of wildly guessed at the problem, and then wildly guessed at a fix, so. . yeah! Let me know!
If I add the option now, everyone will just be annoyed and use the option and I won't get the information I need. Tell me what you're doing to cause it to show up unnecessarily!
I think it will work, it's a bit hacky. Will it annoy people? Who knows! Let me know if you find it helpful/annoying/attractive/corn-laden/whatever.